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	<title>Comments for Bella's Eve Tools</title>
	<link>http://nonninja.net/eve/blog</link>
	<description>Info and updates regarding my apps</description>
	<pubDate>Thu, 20 Nov 2008 22:29:25 +0000</pubDate>
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		<title>Comment on Temporarily Taking Down Prices by Triss R.</title>
		<link>http://nonninja.net/eve/blog/2008/07/24/temporarily-taking-down-prices/#comment-27</link>
		<dc:creator>Triss R.</dc:creator>
		<pubDate>Wed, 27 Aug 2008 20:14:03 +0000</pubDate>
		<guid>http://nonninja.net/eve/blog/2008/07/24/temporarily-taking-down-prices/#comment-27</guid>
		<description>What a shame ... I use your nightly build to plan my hauling trips, so I hope these will we up again in the future.
Thanks for a nice utility btw. =)

Greetings, Triss</description>
		<content:encoded><![CDATA[<p>What a shame &#8230; I use your nightly build to plan my hauling trips, so I hope these will we up again in the future.<br />
Thanks for a nice utility btw. =)</p>
<p>Greetings, Triss</p>
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		<title>Comment on Temporarily Taking Down Prices by Beansman</title>
		<link>http://nonninja.net/eve/blog/2008/07/24/temporarily-taking-down-prices/#comment-26</link>
		<dc:creator>Beansman</dc:creator>
		<pubDate>Mon, 28 Jul 2008 12:15:00 +0000</pubDate>
		<guid>http://nonninja.net/eve/blog/2008/07/24/temporarily-taking-down-prices/#comment-26</guid>
		<description>Too bad :(

I'm using the eve-central median prices now. So don't hurry up for me.

/Beanie</description>
		<content:encoded><![CDATA[<p>Too bad <img src='http://nonninja.net/eve/blog/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
<p>I&#8217;m using the eve-central median prices now. So don&#8217;t hurry up for me.</p>
<p>/Beanie</p>
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		<title>Comment on Some Notes for Myself by Ged Hawkins</title>
		<link>http://nonninja.net/eve/blog/2008/03/29/some-notes-for-myself/#comment-22</link>
		<dc:creator>Ged Hawkins</dc:creator>
		<pubDate>Wed, 28 May 2008 13:31:57 +0000</pubDate>
		<guid>http://nonninja.net/eve/blog/2008/03/29/some-notes-for-myself/#comment-22</guid>
		<description>Agreed with the "nearly useless" aspect of coming up with a perfect theoretical solution, that can't be used in-game.

But if you ever play with this again, here's a "somewhat useful imperfect but practical solution": try to come up with best possible coverage, using the maximum # of probes that are already directly on planets (i.e., no work to obtain) PLUS the minimum # probes that are DIRECTLY in-line between two celestials (i.e., bookmarks that can be placed with a few tries, just warping between two celestials and the in-line temporary bookmarks.)

For example, for a given system, the tool might report to you: "For 97% coverage, place probes at planets V, IV, III, and a fourth probe at a location in-line between planets I and II at a distance of 2.2 au from planet I." That would be a useful tool, and potentially not TOO difficult to code, basically automating what I've done by eye and guesswork, in my little bit of exploration experience.</description>
		<content:encoded><![CDATA[<p>Agreed with the &#8220;nearly useless&#8221; aspect of coming up with a perfect theoretical solution, that can&#8217;t be used in-game.</p>
<p>But if you ever play with this again, here&#8217;s a &#8220;somewhat useful imperfect but practical solution&#8221;: try to come up with best possible coverage, using the maximum # of probes that are already directly on planets (i.e., no work to obtain) PLUS the minimum # probes that are DIRECTLY in-line between two celestials (i.e., bookmarks that can be placed with a few tries, just warping between two celestials and the in-line temporary bookmarks.)</p>
<p>For example, for a given system, the tool might report to you: &#8220;For 97% coverage, place probes at planets V, IV, III, and a fourth probe at a location in-line between planets I and II at a distance of 2.2 au from planet I.&#8221; That would be a useful tool, and potentially not TOO difficult to code, basically automating what I&#8217;ve done by eye and guesswork, in my little bit of exploration experience.</p>
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		<title>Comment on Some Notes for Myself by Bellatroix</title>
		<link>http://nonninja.net/eve/blog/2008/03/29/some-notes-for-myself/#comment-20</link>
		<dc:creator>Bellatroix</dc:creator>
		<pubDate>Sat, 05 Apr 2008 01:35:49 +0000</pubDate>
		<guid>http://nonninja.net/eve/blog/2008/03/29/some-notes-for-myself/#comment-20</guid>
		<description>I was actually thinking about the exact same Monte Carlo solution you were talking about.  My 3d geometry skills are lacking at best and the Monte Carlo approach just replaces that with brute force, a method I always enjoy using :)

At this point it's almost all academic.  I've gotten a little more exploration experience under my belt and am realizing just how nearly useless this all is in actual situation.  Best guess probe placement and/or switching up planets that are covered for really persnickety sites seems to work just fine.  There's always just that little part of me that wants to know *exactly* what the solution is :)

The solution I started drawing up in my mind for best possible coverage had 2 phases to it - determine the best placement using planets only, and then trying to add in the possibility of bookmarked locations (or some approximation thereof).  I think you can assume that the best possible non-planet locations would be right at the intersection of 2 other probes (in most cases).  So that can give you an idea of where to put another probe, within some constraint as to the maximum number you want placed.  I believe you can also determine if a spot is at least possible as long as the location lies within the set of all the outermost celestial bodies - theoretically, all locations inside those objects are bookmarkable by some number of intermediate bookmarks.

Again, all academic. My problem solving brain just got carried away with this whole idea.

Thanks for the comments though.  It's fun to brainstorm about silly stuff like this.</description>
		<content:encoded><![CDATA[<p>I was actually thinking about the exact same Monte Carlo solution you were talking about.  My 3d geometry skills are lacking at best and the Monte Carlo approach just replaces that with brute force, a method I always enjoy using <img src='http://nonninja.net/eve/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>At this point it&#8217;s almost all academic.  I&#8217;ve gotten a little more exploration experience under my belt and am realizing just how nearly useless this all is in actual situation.  Best guess probe placement and/or switching up planets that are covered for really persnickety sites seems to work just fine.  There&#8217;s always just that little part of me that wants to know *exactly* what the solution is <img src='http://nonninja.net/eve/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>The solution I started drawing up in my mind for best possible coverage had 2 phases to it - determine the best placement using planets only, and then trying to add in the possibility of bookmarked locations (or some approximation thereof).  I think you can assume that the best possible non-planet locations would be right at the intersection of 2 other probes (in most cases).  So that can give you an idea of where to put another probe, within some constraint as to the maximum number you want placed.  I believe you can also determine if a spot is at least possible as long as the location lies within the set of all the outermost celestial bodies - theoretically, all locations inside those objects are bookmarkable by some number of intermediate bookmarks.</p>
<p>Again, all academic. My problem solving brain just got carried away with this whole idea.</p>
<p>Thanks for the comments though.  It&#8217;s fun to brainstorm about silly stuff like this.</p>
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		<title>Comment on Some Notes for Myself by Ged Hawkins</title>
		<link>http://nonninja.net/eve/blog/2008/03/29/some-notes-for-myself/#comment-19</link>
		<dc:creator>Ged Hawkins</dc:creator>
		<pubDate>Fri, 04 Apr 2008 23:43:28 +0000</pubDate>
		<guid>http://nonninja.net/eve/blog/2008/03/29/some-notes-for-myself/#comment-19</guid>
		<description>&#62; determine the coverage given a particular placement of probes as well as possibly finding the best possible coverage

Interesting challenge (though how practically useful, I'm not sure). For the first goal, you COULD try to calculate out a precise answer, by solving lots of equations. Or... you could just cheat and approximate the answer, to whatever degree of precision you want, by a sort-of Monte Carlo type calculation.

Basically, define your planet and probe positions, in an x-y-z coordinate system. Then loop and randomly choose n positions in space. If a given random position is NOT within 4au of a planet, go to the next position. If it IS within 4 au of a planet, determine whether it is within range of any of the probes. The fraction of random points that is within probe range divided by the total number of random points that was within 4 au of a planet becomes the empirically estimated coverage percentage. The bigger n is, the more accurate your estimate. It's important that your random point choice is truly random; any given spot in space should have an equal likelihood of being picked. You could write a program to do this in about half an hour, I'm sure.

As for your 2nd goal -- "best possible coverage" -- that's a harder problem... You'd have to define your constraints too. With an unlimited # of probes, inefficiently placed, you'd probably be able to get 100% coverage. But since, there's no way to precisely place bookmarks in EVE -- practically, I'm not sure how useful it would be.</description>
		<content:encoded><![CDATA[<p>&gt; determine the coverage given a particular placement of probes as well as possibly finding the best possible coverage</p>
<p>Interesting challenge (though how practically useful, I&#8217;m not sure). For the first goal, you COULD try to calculate out a precise answer, by solving lots of equations. Or&#8230; you could just cheat and approximate the answer, to whatever degree of precision you want, by a sort-of Monte Carlo type calculation.</p>
<p>Basically, define your planet and probe positions, in an x-y-z coordinate system. Then loop and randomly choose n positions in space. If a given random position is NOT within 4au of a planet, go to the next position. If it IS within 4 au of a planet, determine whether it is within range of any of the probes. The fraction of random points that is within probe range divided by the total number of random points that was within 4 au of a planet becomes the empirically estimated coverage percentage. The bigger n is, the more accurate your estimate. It&#8217;s important that your random point choice is truly random; any given spot in space should have an equal likelihood of being picked. You could write a program to do this in about half an hour, I&#8217;m sure.</p>
<p>As for your 2nd goal &#8212; &#8220;best possible coverage&#8221; &#8212; that&#8217;s a harder problem&#8230; You&#8217;d have to define your constraints too. With an unlimited # of probes, inefficiently placed, you&#8217;d probably be able to get 100% coverage. But since, there&#8217;s no way to precisely place bookmarks in EVE &#8212; practically, I&#8217;m not sure how useful it would be.</p>
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		<title>Comment on Corp Assets! by DeepScan</title>
		<link>http://nonninja.net/eve/blog/2008/02/26/corp-assets/#comment-18</link>
		<dc:creator>DeepScan</dc:creator>
		<pubDate>Wed, 26 Mar 2008 12:48:32 +0000</pubDate>
		<guid>http://nonninja.net/eve/blog/2008/02/26/corp-assets/#comment-18</guid>
		<description>It rocks, it really does!

Thanks!</description>
		<content:encoded><![CDATA[<p>It rocks, it really does!</p>
<p>Thanks!</p>
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		<title>Comment on New Blog by maltari</title>
		<link>http://nonninja.net/eve/blog/2008/02/19/new-blog/#comment-2</link>
		<dc:creator>maltari</dc:creator>
		<pubDate>Wed, 20 Feb 2008 10:27:01 +0000</pubDate>
		<guid>http://nonninja.net/eve/blog/2008/02/19/new-blog/#comment-2</guid>
		<description>Yaarrr!</description>
		<content:encoded><![CDATA[<p>Yaarrr!</p>
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